Ithoarirth, Very Old White Dragon
Size/Type: Huge Very Old Female White Dragon
Hit Dice: 27d12+162 (337 hp)
Initiative: +4 (+4 improved initiative)
Speed: 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class: 34 (-2 size, +26 natural), touch 8, flat-footed 34
Base Attack/Grapple: +27/+45
Attack: Bite +37 melee (2d8+10) or tail slap +36 melee (3d6+15)
Full Attack: Bite +37/+32/+27/+22 melee (2d8+10) and 2 claws +35 melee (2d6+5) and 2 wings +35 melee (1d8+5) and tail slap +36 melee (3d6+15)
Space/Reach: 15 ft/10 ft (15 ft with bite)
Special Attacks: Breath weapon (50' cone of cold, 9d6, Ref DC 29 half), crush (2d8+10), frightful presence (DC 25 negates), flyby attack, power attack
Special Qualities: Immunity to cold, vulnerability to fire, icewalking, blindsense 60, darkvision 120, keen senses, DR 15/magic, SR 23
Spells per day: 6, 7, 7, 4
Spell DC: 12 + spell level, 14 + spell level for enchantments💫
Spells Known:
0: Daze💫, 6
1: Charm Person💫, Hypnotism💫, Power Word Pain💫, Shock and Awe💫, Whelm💫
2: Daze Monster💫, Entice Gift💫, Invisibility
3: Adoration of the Frightful💫, Control Temperature
Saves: Fort +21, Ref +15, Will +17
Abilities: Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14
Skills: Intimidate +32, Listen +32, Search +32, Spot +32, Move Silently +30, Hide +20, Concentration +21, Diplomacy +17, Knowledge (arcana) +17, Use Magic Device +17
Feats: Craft Skull Talisman, Craft Wondrous Item, Flyby Attack, Greater Spell Focus (enchantment), Improved Initiative, Improved Natural Attack (tail), Multiattack, Power Attack, Spell Focus (enchantment), Weapon Focus (tail)
Gear:
Alignment: CE
Languages: Draconic, Common
Breath Weapon (Su)
Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon’s choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon’s age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + ½ dragon’s HD + dragon’s Con modifier.
This dragon's breath weapon is a 50' cone of cold that deals 9d6 damage with a save DC of 29.
Frightful Presence (Ex)
A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Spells
A very old white dragon knows and casts arcane spells as a 7th-level sorcerer.
Damage Reduction
Very old white dragons have damage reduction 15/magic. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex)
White dragons have immunity to sleep, paralysis, and cold effects, and are vulnerable to fire.
Spell Resistance (Ex)
A very old white dragon has spell resistance 23.
Blindsense (Ex)
Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex)
A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Icewalking (Ex)
This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
Freezing Fog (Sp)
An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.
Spell-Like Abilities
3/day—fog cloud, gust of wind; caster level 9, save DC 12 + spell level