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Prince Maziar

Prince Maziar the Charismatic

Male Human Aristocrat 8
Neutral Good

Strength 14 (+2)
Dexterity 8 (-1)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 16 (+3)
Size: Medium
Height: 5' 11"
Weight: 200 lb
Skin:  
Eyes:  
Hair:  

Total Hit Points: 40

Speed: 30 feet

Armor Class: 9 = 10 -1 [dexterity]

    • Touch AC: 9, Flat-footed: 9
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +2 = 2 [base]
Reflex save: +1 = 2 [base] -1 [dexterity]
Will save: +7 = 6 [base] +1 [wisdom]
Attack (handheld): +8/+3 = 6 [base] +2 [strength]
Attack (unarmed): +8/+3 = 6 [base] +2 [strength]
Attack (missile): +5/+0 = 6 [base] -1 [dexterity]
Grapple check: +8/+3 = 6 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Catfolk Gnome

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Feats:

Combat Expertise  
Negotiator  
Heat Endurance  
Weapon Focus  Rapier
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Bluff Cha 6 =
+3
+3  
Diplomacy Cha 20 =
+3
+11

+2 [negotiator]

+2 [Knowledge, nobility]

+2 [sense motive]

Gather Information Cha 5 =
+3
  +2 [know local]
Knowledge (geography) Int 5 =
+2
+3  
Knowledge (history) Int 7 =
+2
+5  
Knowledge (local) Int 7 =
+2
+5  
Knowledge (nature) Int 5 =
+2
+3  
Knowledge (nobility) Int 13 =
+2
+11  
Knowledge (religion) Int 7 =
+2
+5  
Perform (oratory) Cha 8 =
+3
+5  
Perform (woodwinds) Cha 4 =
+3
+1  
Ride Dex 4 =
-1
+5  
Sense Motive Wis 8 =
+1
+5 +2 [negotiator]
Swim Str** 7 =
+2
+5  

* = check penalty for wearing armor