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Prince Maziar

Prince Maziar the Charismatic

Male Human Aristocrat 8
Neutral Good

Strength 14 (+2)
Dexterity 8 (-1)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 16 (+3)
Size: Medium
Height: 5' 11"
Weight: 200 lb
Skin:  
Eyes:  
Hair:  

Total Hit Points: 40

Speed: 30 feet

Armor Class: 917 = 10 -1 [dexterity]

(dexterity)
    +2
      (+1 light shield) +6 (+1 finned breastplate)
          Touch AC: 9, Flat-footed: 9 17
      Initiative modifier: -1 = -1 [dexterity]
      Fortitude save: +2 = 2 [base]
      Reflex save: +1 = 2 [base] -1 [dexterity]
      Will save: +7 = 6 [base] +1 [wisdom]
      Attack (handheld): +8/+3 = 6 [base] +2 [strength]
      Attack (unarmed): +8/+3 = 6 [base] +2 [strength]
      Attack (missile): +5/+0 = 6 [base] -1 [dexterity]
      Grapple check: +8/+3 = 6 [base] +2 [strength]
      Light load:
      Medium load:
      Heavy load:
      Lift over head:
      Lift off ground:
      Push or drag:
      58 lb. or less
      59-116 lb.
      117-175 lb.
      175 lb.
      350 lb.
      875 lb.
      Languages: Common Catfolk Gnome

      Rapier+1 [1d6,Scimitar crit+10 melee (1d6+2, 18-20/x2, 2 lb., one-handed, piercing]slashing)
      +1 Spiked Light Steel Shield (off hand) +9 melee (1d4+1, 9 lb., light, piercing)

      Feats:

      Combat Expertise  
      Negotiator  
      Heat Endurance  
      Weapon Focus RapierScimitar
      Skill Name
      Key
       Ability
      Skill
       Modifier
      Ability
      Modifier
      Ranks
      Misc.
       
      Modifier
      Bluff Cha 6 =
      +3
      +3  
      Diplomacy Cha 2018 =
      +3
      +119

      +2 [negotiator]

      +2 [Knowledge, nobility]

      +2 [sense motive]

      Gather Information Cha 5 =
      +3
        +2 [know local]
      Intimidate
      Cha 5= +3 +2   Knowledge (geography) Int 54 =
      +2
      +32   Knowledge (history) Int 7 =
      +2
      +5   Knowledge (local) Int 7 =
      +2
      +5   Knowledge (nature) Int 5 =
      +2
      +3   Knowledge (nobility) Int 13 =
      +2
      +11   Knowledge (religion) Int 7 =
      +2
      +5   Perform (oratory) Cha 8 =
      +3
      +5   Perform (woodwinds) Cha 4 =
      +3
      +1   Profession (sailor) Wis 2 = +1 +1   Ride Dex 4 =
      -1
      +5   Sense Motive Wis 8 =
      +1
      +5 +2 [negotiator] Swim Str** 7 =
      +2
      +5  

      * = check penalty for wearing armor