Quese'en (tauric halfling/protoceratops)
Size and Type: medium monstrous humanoid (halfling)
Hit Dice: 6d8 + 24 (51hp)
Initiative: +0
Speed: 30 ft
AC: 18 (+8 natural armor), touch 10, flat-footed 18
Attacks and Damage: sling +10 (1d4+3) or longspear +9 (1d8+4 x3); BAB +6
+1 racial bonus on attack rolls with thrown weapons and slings (included)
str rather than dex for thrown weapon attack roll (included)
Special Attacks: none
Special Qualities: low-light vision, scent
Base Saves: fort +10, ref +6; will +3
+1 racial on all saving throws (included)
+4 on fort saves vs. hot weather
+2 morale bonus vs. fear
Abilities: str +6, con +8
Skills: +4 racial bonus on Survival; +2 racial bonus on listen, move silently, hide, sleight of hand; 12 sp from monstrous human hd; class skills listen, spot, survival, hide, sleight of hand, move silently
Feats: endurance, sandskimmer, brutal throw, ride-by attack (b)
Climate/Terrain: warm deserts
Organization: 1/2 size halfling groups
Challenge Rating: 4
Treasure: standard
Alignment: usually chaotic neutral
Advancement: by class; favored class scout (complete adventurer)
Innately Mounted
A quese'en is considered to have the Mounted Combat feat and 1 rank in the Ride skill for purposes of selecting feats; they count as mounted at all times. They recieve Ride-by Attack as a bonus feat. These replace the protoceratops's Powerful Charge ability.
Skills
Quese'en have a +4 racial bonus on Survival checks and a +2 racial bonus on listen, move silently, hide, and sleight of hand checks.
Heat Endurance
Quese'en gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.