Quese'en (tauric halfling/protoceratops)
Size/Type: medium monstrous humanoid (halfling)
Hit Dice: 6d8 + 24 (51hp)
Initiative: +0
Speed: 30 ft
Armor Class: 18 (+8 natural armor), touch 10, flat-footed 18
Base Attack/Grapple: +6/+9
Attack: sling +10 (1d4+3) or longspear +9 (1d8+4 x3)
Full Attack: sling +10 (1d4+3) or longspear +9 (1d8+4 x3)
+1 racial bonus on attack rolls with thrown weapons and slings (included)
str rather than dex for thrown weapon attack roll (included)
Space/Reach: 5ft/5ft; 5ft/10ft with longspear
Special Attacks: none
Special Qualities: low-light vision, scent
Saves: fort +10, ref +6; will +3
+1 racial on all saving throws (included)
+4 on fort saves vs. hot weather
+2 morale bonus vs. fear
Abilities: str 16, dex 10, con 18, int 10, wis 10, cha 10
Skills: survival +6, listen +4, move silently +4, hide +4, sleight of hand +4, spot +2
+4 racial bonus on survival, +2 racial bonus on listen, move silently, hide, sleight of hand (included)
Feats: endurance, sandskimmer, brutal throw, ride-by attack (b)
Climate/Terrain: warm deserts
Organization: single, pair, squad (5-10 plus 1 3rd-level sergeant), or band (20-50 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 2 5th-level lieutenants, 1 7th-level captain, and 2-5 protoceratops)
Challenge Rating: 4
Gear:
Alignment: usually chaotic neutral
Languages: Common, Halfling
Advancement: by class; favored class scout (complete adventurer)
Innately Mounted
A quese'en is considered to have the Mounted Combat feat and 1 rank in the Ride skill for purposes of selecting feats; they count as mounted at all times. They recieve Ride-by Attack as a bonus feat. These replace the protoceratops's Powerful Charge ability.
Skills
Quese'en have a +4 racial bonus on Survival checks and a +2 racial bonus on listen, move silently, hide, and sleight of hand checks.
Heat Endurance
Quese'en gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.