Skip to main content

Glowing Torch Orc Tribe

ThisThe smallGlowing Torch tribe of orcs concistsconsists of 38 adultsadult arctic orcs and 16 children living in a protected, pine-forested river valley herding branta, a horse-like magical beast. While many of its members are individually evil, the tribe as a whole are followers of Vatun, a lost chaotic neutral god of barbarians, arctic beasts, personal strength, and flames in snow; appealingthis gentler philosophy makes it unusually safe to approach them.

      The shrine in the center of the Glowing Torch's encampment contains a Brazier of Vatun, which glows as if full of embers even when empty. Once a day when special incense is burned in the brazier, it grants +1 to melee attack and damage to all followers of Vatun within 60 feet. When a different kind of special incense is burned, it heals each follower of Vatun within 60 feet of 1d4 hit points of damage, either immediately, if they are already damaged, or when they first take damage within the effect's area. Incense can be burned in the brazier to produce this effect any number of times, but each creature can only receive healing from the brazier once per day. Burning either kind of incense in the brazier produces the described effect for ten minutes. (A DC 20 Use Magic Device check allows a character to emulate a religious following.)

      The Glowing Torch tribe makes its living from its herd, raising them as food, steeds, and materials; the tribe has several leatherworkers including two capable of making masterwork goods. These are brought market at nearby tribes by Shif the Glorious, their trader. They also occasionally rear other wildlife, if they manage to catch it; with assistance and good tools, their lead herder Ghiveng The Crafty can beat DC 30 when taking 10 on a Handle Animal check, rearing animals with up to 15 HD and magical beasts with up to 10. These creatures are usually sold on, rather than the tribe using their resources to support them.

          If the camp is imperiled, the orcs may release the branta herd and attempt to scare them into stampeding into the intruders. It takes a DC 14 Intimidate check to spook the branta; a medium creature attempting to do this takes a -4 size penalty, but a creature with at least 5 ranks in Handle Animal receives a +2, and a character with a bonus to handling branta can apply it to this check. Threatening them with fire grants an additional +5. If spooked, the branta will flee in a random direction away from the source of their fear and not toward any fires in the immediate area. They may be redirected with another Intimidate check; the DC of the check increases by 1 each time as the branta become more panicked. If the branta overrun a creature of Large size or smaller, they deal 1d12 points of damage for each five branta in the herd; a Reflex save, DC 16, reduces this by half.

          Barbarians of the Glowing Torch tribe follow the branta totem, which gives the following adjustments to the gentlerstandard naturebarbarian class:

            A barbarian dedicated to the branta totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.

             At 2nd level, a branta-totem barbarian gains Frozen Berserker as a bonus feat.

              FROZEN BERSERKER: As long as you are under the effects of theira godbarbarian mayrage, improveyou gain the chancecold subtype. You gain immunity to cold, but have vulnerability to fire, which means you take half again as much (+50%) damage as normal from fire, regardless of nonviolent interaction, though they're stillwhether a bitsaving warythrow is allowed, or if the save is a success or failure.

              A 3rd-level branta-totem barbarian gains a +2 bonus on Handle Animal checks made with regard to branta and a +2 bonus on Ride checks made to ride a branta.

              At 5th level, a branta-totem barbarian gains Cold Endurance as a bonus feat.

                COLD ENDURANCE: You can exist comfortably in conditions between 0° F and 90° F without having to make Fortitude saves. You also gain a +2 bonus on saving throws against cold effects. Cold Endurance doesn’t provide any level of armedresistance outsiders.to cold damage.

                  Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6
                Barbarian (branta totem)   4
                Ghundokk the Cruel
                Dhul Kill Crusher
                Aawnko Beast Squasher
                Droboll the Brutal
                2
                Matroll Bone Cleaver
                Grahrok Fang Butcher
                  1
                Kathoz the Proud
                 
                Druid 2
                Gievik the Cold
                Rhag the Fearless
                  1
                Ninko Storm Shatterer
                     
                Sorcerer (battle) 1
                Mabzoll the Colossal
                         
                Expert 1
                Shugof the Whisper
                  2
                Gih Skincrafter
                Doddukk Brightblade
                    1
                Shif the Glorious
                Warrior 1
                Bhyewge The Dark
                2
                Mun the Bloody
                Ansik The Vicious
                  1
                Vang One-Tusk
                   
                Commoner 16   2
                Iwgye
                Nangakk
                    1
                Ghiveng The Crafty
                Skill Highest Bonus
                Appraise 8
                Climb 8
                Craft (armorsmith) 11
                Craft (basketweaving) 7
                Craft (brewing) 8
                Craft (fibercrafting) 8
                Craft (leatherworking) 11
                Craft (trapmaking) 8
                Craft (weaponsmithing) 10
                Craft (woodworking) 7
                Diplomacy 15
                Escape Artist 6
                Handle Animal 15
                Heal 8
                Hide 8
                Intimidate 7
                Knowledge (nature) 8
                Knowledge (all other) 3 (untrained)
                Listen 7
                Move Silently 8
                Open Lock 6
                Ride 10 (12 branta)
                Search 7
                Sense Motive 13
                Spot 4
                Survival 14
                Use Rope 8
                Branta
                Large Magical Beast (Cold)
                Hit Dice: 3d10+9 (25 hp)
                Initiative: +2
                Speed: 50 ft. (10 squares)
                Armor Class: 14 (–1 size, +2 Dex, +3 natural)
                Base Attack/Grapple: +3/+11
                Attack: Gore +6 melee (1d8+4)
                Full Attack: Gore +6 melee (1d8+4) and 2 hooves +1 melee (1d4+2)
                Space/Reach: 10 ft./5 ft.
                Special Attacks: Improved grab, toss
                Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, surefooted, vulnerability to fire
                Saves: Fort +6, Ref +5, Will +2
                Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 12, Cha 6
                Skills: Balance +2 (+6 on ice or snow), Jump +14, Listen +5, Spot +5
                Feats: Alertness, Run
                Environment: Cold forests
                Organization: Solitary, pair, or hala (3–8)
                Challenge Rating: 2
                Treasure: None
                Alignment: Always neutral
                Advancement: 4–6 HD (Large)

                Improved Grab (Ex): To use this ability, the branta must hit a Medium or smaller foe with a gore attack. If it gets a hold, it tosses its opponent.

                Toss (Ex): Brantas vigorously shake any creature caught in their horns and fling it in a random direction. Resolve the toss as a bull rush maneuver (+8 check modifier), except that there is no attack of opportunity, since the branta has already grabbed itsfoe when it tries to toss the victim. The branta does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the branta’s Strength check, he remains in his current square with no ill effects and is not grappled any longer. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed.

                Scent (Ex): A branta can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet.

                Surefooted (Ex): Brantas ignore all movement penalties associated with snow on the ground. They also receive a +4 racial bonus on Balance checks when walking on ice or snow.
                NormalKathoz The Proud
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 5 (F)
                Hit Dice: 5d12+10 (42 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +5/+10
                Attack: Greataxe +10 melee (1d12+7/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 2/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +6, Ref +1, Will +0
                    Fort +12 vs. cold weather
                    immune to cold above 0F
                Abilities: Str 20, Dex 11, Con 14, Int 10, Wis 9, Cha 9
                Skills: Handle Animal +9 (+11 branta), Intimidate +7, Listen +7, Ride +10 (+12 branta)
                Feats: Mounted Combat, Ride-By Attack, Spirited Charge, RunCold Endurance (b), EnduranceFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: TN
                Languages: Orc, Common
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 5
                Hit Dice: 5d12+20 (52 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 11 (+3 hide, -2 rage), touch 8, flat-footed 11
                Base Attack/Grapple: +5/+12
                Attack: Greataxe +12 melee (1d12+10/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 2/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +8, Ref +1, Will +2
                   Fort +14 vs. cold weather
                    immune to cold above 0F
                Abilities: Str 24, Dex 11, Con 18, Int 10, Wis 9, Cha 9
                Skills: Handle Animal +9 (+11 branta), Intimidate +7, Listen +7, Ride +10 (+12 branta)
                Feats: Mounted Combat, Ride-By Attack, Spirited Charge, RunCold Endurance (b), EnduranceFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: TN
                Languages: Orc, Common
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 5
                Hit Dice: 5d12+10 (42 hp)
                Initiative: -1
                Speed: 40'
                Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12
                Base Attack/Grapple: +5/+9
                Attack: Greataxe +9 melee (1d12+6/x3)

                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 2/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +6, Ref +0, Will +0
                   Fort +12 vs. cold weather
                    immune to cold above 0F
                Abilities: Str 18, Dex 9, Con 14, Int 10, Wis 9, Cha 9
                Skills: Handle Animal +9 (+11 branta), Intimidate +7, Listen +7, Ride +9 (+11 branta)
                Feats: Mounted Combat, Ride-By Attack, Spirited Charge, RunCold Endurance (b), EnduranceFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: TN
                Languages: Orc, Common
                NormalMatroll Bone Cleaver
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 (M)
                Hit Dice: 3d12+9 (28 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +3/+6
                Attack: Greataxe +6 melee (1d12+4/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 8 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +6, Ref +1, Will +1
                    Fort +10 vs. cold weather
                Abilities: Str 16, Dex 11, Con 16, Int 7, Wis 11, Cha 9
                Skills: Handle Animal +7 (+9 branta), Ride +10 (+12 branta)
                Feats: Mounted Combat, Ride-By Attack, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 3
                Hit Dice: 3d12+15 (34 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 11 (+3 hide, -2 rage), touch 8, flat-footed 11
                Base Attack/Grapple: +3/+8
                Attack: Greataxe +8 melee (1d12+7/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 8 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +8, Ref +1, Will +3
                    Fort +12 vs. cold weather
                Abilities: Str 20, Dex 11, Con 20, Int 7, Wis 11, Cha 9
                Skills: Handle Animal +7 (+9 branta), Ride +10 (+12 branta)
                Feats: Mounted Combat, Ride-By Attack, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 3
                Hit Dice: 3d12+9 (28 hp)
                Initiative: -1
                Speed: 40'
                Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12
                Base Attack/Grapple: +3/+5
                Attack: Greataxe +5 melee (1d12+3/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 8 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +6, Ref +0, Will +1
                    Fort +10 vs. cold weather
                Abilities: Str 14, Dex 9, Con 16, Int 7, Wis 11, Cha 9
                Skills: Handle Animal +7 (+9 branta), Ride +9 (+11 branta)
                Feats: Mounted Combat, Ride-By Attack, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc
                NormalGrahrok Fang Butcher
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 (M)
                Hit Dice: 3d12+6 (25 hp)
                Initiative: -1
                Speed: 40'
                Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12
                Base Attack/Grapple: +3/+7
                Attack: Greataxe +7 melee (1d12+6/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +0, Will +1
                   Fort +9 vs. cold weather
                Abilities: Str 18, Dex 9, Con 15, Int 10, Wis 10, Cha 9
                Skills: Handle Animal +7 (+9 branta), Listen +6, Ride +7 (+9 branta), Survival +6
                Feats: Mounted Combat, Ride-By Attack, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 3
                Hit Dice: 3d12+12 (31 hp)
                Initiative: -1
                Speed: 40'
                Armor Class: 10 (-1 dex, +3 hide, -2 rage), touch 7, flat-footed 10
                Base Attack/Grapple: +3/+9
                Attack: Greataxe +9 melee (1d12+9/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +7, Ref +0, Will +3
                  Fort +11 vs. cold weather
                Abilities: Str 22, Dex 9, Con 19, Int 10, Wis 10, Cha 9
                Skills: Handle Animal +7 (+9 branta), Listen +6, Ride +7 (+9 branta), Survival +6
                Feats: Mounted Combat, Ride-By Attack, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 3
                Hit Dice: 3d12+6 (25 hp)
                Initiative: -2
                Speed: 40'
                Armor Class: 11 (-2 dex, +3 hide), touch 8, flat-footed 11
                Base Attack/Grapple: +3/+6
                Attack: Greataxe +6 melee (1d12+4/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +-1, Will +1
                   Fort +9 vs. cold weather
                Abilities: Str 16, Dex 7, Con 15, Int 10, Wis 10, Cha 9
                Skills: Handle Animal +7 (+9 branta), Listen +6, Ride +6 (+8 branta), Survival +6
                Feats: Mounted Combat, Ride-By Attack, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common
                NormalGhundokk The Cruel
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (M)
                Hit Dice: 2d12+4 (17 hp)
                Initiative: +3
                Speed: 40'
                Armor Class: 16 (+3 dex, +3 hide), touch 13, flat-footed 13
                Base Attack/Grapple: +2/+7
                Attack: Greataxe +7 melee (1d12+7/x3)

                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +3, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 20, Dex 16, Con 15, Int 11, Wis 11, Cha 12
                Skills: Handle Animal +8, Intimidate +6, Listen +5, Ride +10
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc, Common
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+8 (21 hp)
                Initiative: +3
                Speed: 40'
                Armor Class: 14 (+3 dex, +3 hide, -2 rage), touch 11, flat-footed 11
                Base Attack/Grapple: +2/+9
                Attack: Greataxe +9 melee (1d12+10/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +7, Ref +3, Will +2
                   Fort +11 vs. cold weather
                Abilities: Str 24, Dex 16, Con 19, Int 11, Wis 11, Cha 12
                Skills: Handle Animal +8, Intimidate +6, Listen +5, Ride +10
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc, Common
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+4 (17 hp)
                Initiative: +2
                Speed: 40'
                Armor Class: 15 (+2 dex, +3 hide), touch 12, flat-footed 13
                Base Attack/Grapple: +2/+6
                Attack: Greataxe +6 melee (1d12+6/x3)

                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +2, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 18, Dex 14, Con 15, Int 11, Wis 11, Cha 12
                Skills: Handle Animal +8, Intimidate +6, Listen +5, Ride +9
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc, Common
                NormalDhul Kill Crusher
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (M)
                Hit Dice: 2d12+4 (17 hp)
                Initiative: +2
                Speed: 40'
                Armor Class: 15 (+2 dex, +3 hide), touch 12, flat-footed 13
                Base Attack/Grapple: +2/+4
                Attack: Greataxe +4 melee (1d12+3/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +2, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 15, Dex 14, Con 14, Int 10, Wis 11, Cha 8
                Skills: Handle Animal +6, Listen +5, Ride +9, Survival +5
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+8 (21 hp)
                Initiative: +2
                Speed: 40'
                Armor Class: 13 (+2 dex, +3 hide, -2 rage), touch 10, flat-footed 11
                Base Attack/Grapple: +2/+6
                Attack: Greataxe +6 melee (1d12+6/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +7, Ref +2, Will +2
                   Fort +11 vs. cold weather
                Abilities: Str 19, Dex 14, Con 18, Int 10, Wis 11, Cha 8
                Skills: Handle Animal +6, Listen +5, Ride +9, Survival +5
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+4 (17 hp)
                Initiative: +1
                Speed: 40'
                Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13
                Base Attack/Grapple: +2/+3
                Attack: Greataxe +3 melee (1d12+1/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +1, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 13, Dex 12, Con 14, Int 10, Wis 11, Cha 8
                Skills: Handle Animal +6, Listen +5, Ride +8, Survival +5
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common
                NormalAawnko Beast Squasher
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (F)
                Hit Dice: 2d12+2 (15 hp)
                Initiative: +1
                Speed: 40'
                Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13
                Base Attack/Grapple: +2/+7
                Attack: Greataxe +7 melee (1d12+7/x3)

                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 6 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +4, Ref +1, Will -2
                   Fort +8 vs. cold weather
                Abilities: Str 20, Dex 13, Con 12, Int 12, Wis 7, Cha 14
                Skills: Handle Animal +9, Intimiate +7, Listen +3, Ride +8, Survival +3
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common, Undercommon
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+6 (19 hp)
                Initiative: +1
                Speed: 40'
                Armor Class: 12 (+1 dex, +3 hide, -2 rage), touch 9, flat-footed 11
                Base Attack/Grapple: +2/+9
                Attack: Greataxe +9 melee (1d12+10/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 6 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +6, Ref +1, Will +0
                   Fort +10 vs. cold weather
                Abilities: Str 24, Dex 13, Con 16, Int 12, Wis 7, Cha 14
                Skills: Handle Animal +9, Intimiate +7, Listen +3, Ride +8, Survival +3
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common, Undercommon
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+2 (15 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +2/+6
                Attack: Greataxe +6 melee (1d12+6/x3)

                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 6 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +4, Ref +0, Will -2
                   Fort +8 vs. cold weather
                Abilities: Str 18, Dex 11, Con 12, Int 12, Wis 7, Cha 14
                Skills: Handle Animal +9, Intimiate +7, Listen +3, Ride +7, Survival +3
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc, Common, Undercommon
                NormalDroboll The Brutal
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (M)
                Hit Dice: 2d12+4 (17 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +2/+5
                Attack: Greataxe +5 melee (1d12+4/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref +0, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 17, Dex 10, Con 14, Int 10, Wis 10, Cha 12
                Skills: Handle Animal +8, Intimiate +6, Listen +5, Ride +7
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc, Common
                Raging
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+8 (21 hp)
                Initiative: +0
                Speed: 40'
                Armor Class: 11 (+3 hide, -2 rage), touch 8, flat-footed 11
                Base Attack/Grapple: +2/+7
                Attack: Greataxe +7 melee (1d12+7/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +7, Ref +0, Will +2
                   Fort +11 vs. cold weather
                Abilities: Str 21, Dex 10, Con 18, Int 10, Wis 10, Cha 12
                Skills: Handle Animal +8, Intimiate +6, Listen +5, Ride +7
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc, Common
                Fatigued
                Size/Type: Medium Humanoid (Orc) Branta Barbarian 2
                Hit Dice: 2d12+4 (17 hp)
                Initiative: -1
                Speed: 40'
                Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12
                Base Attack/Grapple: +2/+4
                Attack: Greataxe +4 melee (1d12+3/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Rage 1/day 7 rds
                Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy
                Saves: Fort +5, Ref -1, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 15, Dex 9, Con 14, Int 10, Wis 10, Cha 12
                Skills: Handle Animal +8, Intimiate +6, Listen +5, Ride +6
                Feats: Mounted Combat, RunFrozen Berserker (b)
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc, Common
                Ninko Storm Shatterer
                Size/Type: Medium Humanoid (Orc) Druid 3 (F)
                Hit Dice: 3d8+6 (19 hp)
                Initiative: +0
                Speed: 30'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +2/+3
                Attack: Club +3 melee (1d6+1)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Spells, wild empathy (+4), companion link, share spells
                Special Qualities: Low-light vision, cold resistance, nature sense, animal companion (gyrfalcon), woodland stride, trackless step
                Spells per day: 4, 3, 2
                Spell DC: 11 + spell level
                Saves: Fort +5, Ref +1, Will +4
                   Fort +9 vs. cold weather
                Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 12, Cha 11
                Skills: Handle Animal +8, Heal +3, Ride +8, Survival +16, Knowledge (nature) +10
                Feats: Skill Focus (Survival), Self-Sufficient
                Gear: club, mwk hide armor
                Alignment: CN
                Languages: Orc, Common, Druidic
                Size/Type: Tiny Animal (gyrfalcon companion)
                Hit Dice: 3d8 (13 hp)
                Initiative: +4
                Speed: 10', fly 60' (average)
                Armor Class: 20 (+2 size, +4 Dex, +4 natural), touch 16, flat-footed 18
                Base Attack/Grapple: +2/-8
                Attack: Talons +8 melee (1d4-2)
                Space/Reach: 2.5 ft/0 ft
                Special Attacks: Flyby attack
                Special Qualities: Low-light vision, evasion
                Saves: Fort +3, Ref +7, Will +3
                Abilities: Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6
                Skills: Listen +4 (+2 alertness +2 wis), Spot +18 (6 ranks +8 racial +2 alertness +2 wis)
                Feats: Alertness, Flyby Attack, Weapon Finesse (b)
                Alignment: TN
                Gievik The Cold
                Size/Type: Medium Humanoid (Orc) Druid 1 (M)
                Hit Dice: 1d8+1 (5 hp)
                Initiative: +1
                Speed: 30'
                Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13
                Base Attack/Grapple: +0/+1
                Attack: Club +1 melee (1d6+1)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Spells, wild empathy (+0)
                Special Qualities: Low-light vision, cold resistance, nature sense, animal companion (dog)
                Spells per day: 3, 1
                Spell DC: 10 + spell level
                Saves: Fort +3, Ref +1, Will +2
                   Fort +7 vs. cold weather
                Abilities: Str 13, Dex 13, Con 13, Int 9, Wis 11, Cha 8
                Skills: Handle Animal +5, Ride +5, Survival +7
                Feats: Skill Focus (Survival)
                Gear: club, mwk hide armor
                Alignment: TN
                Languages: Orc, Druidic
                Size/Type: Small Animal (dog companion)
                Hit Dice: 1d8+2 (6 hp)
                Initiative: +3
                Speed: 40'
                Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
                Base Attack/Grapple: +0/-3
                Attack: Bite +2 melee (1d4+1)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, scent
                Saves: Fort +4, Ref +5, Will +1
                Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
                Skills: Jump +7, Listen +5, Spot +5, Survival +1 (+5 to track by scent)
                Feats: Alertness, Track (b)
                Alignment: TN
                Rhag The Fearless
                Size/Type: Medium Humanoid (Orc) Druid 1 (M)
                Hit Dice: 1d8+1 (5 hp)
                Initiative: +0
                Speed: 30'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +0/+3
                Attack: Club +3 melee (1d6+3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Spells, wild empathy (+0)
                Special Qualities: Low-light vision, cold resistance, nature sense, animal companion (dog)
                Spells per day: 3, 2
                Spell DC: 11 + spell level
                Saves: Fort +3, Ref +0, Will +3
                   Fort +7 vs. cold weather
                Abilities: Str 16, Dex 10, Con 13, Int 12, Wis 13, Cha 10
                Skills: Handle Animal +6, Heal +8, Ride +4, Survival +5
                Feats: Skill Focus (Heal)
                Gear: club, mwk hide armor
                Alignment: NE
                Languages: Orc, Common, Sylvan, Druidic
                Size/Type: Small Animal (dog companion)
                Hit Dice: 1d8+2 (6 hp)
                Initiative: +3
                Speed: 40'
                Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
                Base Attack/Grapple: +0/-3
                Attack: Bite +2 melee (1d4+1)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, scent
                Saves: Fort +4, Ref +5, Will +1
                Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
                Skills: Jump +7, Listen +5, Spot +5, Survival +1 (+5 to track by scent)
                Feats: Alertness, Track (b)
                Alignment: TN
                RegularMabzoll The Colossal
                Size/Type: Medium Humanoid (Orc) Battle Sorcerer 1 (M)
                Hit Dice: 1d8 (4 hp)
                Initiative: -2
                Speed: 30'
                Armor Class: 11 (-2 dex, +3 studded leather), touch 8, flat-footed 11
                Base Attack/Grapple: +0/+4
                Attack: Sugliin +4 melee (2d8+6; 10' reach) (15 avg dmg)
                Space/Reach: 5 ft/5 ft
                Special Attacks: Spells
                Special Qualities: Low-light vision, cold resistance
                Spells per day: 4, 2
                Spell DC: 12 + spell level
                Spells known:
                    0: Resistance, Flare, Light, Daze
                    1: Enlarge Person
                Saves: Fort +0, Ref -2, Will +2
                   Fort +4 vs. cold weather
                Abilities: Str 18, Dex 7, Con 11, Int 6, Wis 10, Cha 14
                Skills: Intimidate +6, Handle Animal +4
                Feats: Exotic Weapon Proficiency (sugliin)
                Gear: greataxe, mwk studded leather armor
                Alignment: LN
                Languages: Orc
                Enlarged
                Size/Type: Large Humanoid (Orc) Battle Sorcerer 1
                Hit Dice: 1d8 (4 hp)
                Initiative: -3
                Speed: 30'
                Armor Class: 9 (-3 dex, -1 size, +3 studded leather), touch 6, flat-footed 9
                Base Attack/Grapple: +0/+9
                Attack: Sugliin +4 melee (3d8+7; 15-20' reach) (20 avg dmg)
                Space/Reach: 10 ft/10 ft
                Special Attacks: Spells
                Special Qualities: Low-light vision, cold resistance
                Spells per day: 4, 2
                Spell DC: 12 + spell level
                Spells known:
                    0: Resistance, Flare, Light, Daze
                    1: Enlarge Person
                Saves: Fort +0, Ref -3, Will +2
                Abilities: Str 20, Dex 5, Con 11, Int 6, Wis 10, Cha 14
                Skills: Intimidate +6 (+10 vs. med), Handle Animal +4
                Feats: Exotic Weapon Proficiency (sugliin)
                Gear: greataxe, mwk studded leather armor
                Alignment: LN
                Languages: Orc
                Vang One-Tusk
                Size/Type: Medium Humanoid (Orc) Warrior 4 (F)
                Hit Dice: 4d8+4 (22 hp)
                Initiative: +1
                Speed: 30'
                Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13
                Base Attack/Grapple: +4/+7
                Attack: Greataxe +4 melee (1d12+4/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +5, Ref +2, Will +1
                  Fort +9 vs. cold weather
                Abilities: Str 16, Dex 13, Con 13, Int 6, Wis 10, Cha 7
                Skills: Ride +8, Handle Animal +0
                Feats: Mounted Combat, Ride-By Attack
                Gear: greataxe, mwk hide armor
                Alignment: LE
                Languages: Orc
                Mun The Bloody
                Size/Type: Medium Humanoid (Orc) Warrior 2 (F)
                Hit Dice: 2d8 (9 hp)
                Initiative: +1
                Speed: 30'
                Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13
                Base Attack/Grapple: +2/+6
                Attack: Greataxe +6 melee (1d12+6/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +3, Ref +1, Will -1
                   Fort +7 vs. cold weather
                Abilities: Str 18, Dex 12, Con 11, Int 9, Wis 8, Cha 14
                Skills: Ride +6, Handle Animal +4
                Feats: Mounted Combat
                Gear: greataxe, mwk hide armor
                Alignment: NE
                Languages: Orc
                Ansik The Vicious
                Size/Type: Medium Humanoid (Orc) Warrior 2 (M)
                Hit Dice: 2d8+2 (11 hp)
                Initiative: +1
                Speed: 30'
                Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13
                Base Attack/Grapple: +2/+6
                Attack: Greataxe +6 melee (1d12+6/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +5, Ref +1, Will +0
                   Fort +9 vs. cold weather
                Abilities: Str 19, Dex 12, Con 13, Int 9, Wis 10, Cha 8
                Skills: Ride +6, Handle Animal +1
                Feats: Mounted Combat
                Gear: greataxe, mwk hide armor
                Alignment: CE
                Languages: Orc
                Bhyewge The Dark
                Size/Type: Medium Humanoid (Orc) Warrior 1 (NB/F)
                Hit Dice: 1d8+1 (5 hp)
                Initiative: +0
                Speed: 30'
                Armor Class: 13 (+3 hide), touch 10, flat-footed 13
                Base Attack/Grapple: +1/+4
                Attack: Greataxe +4 melee (1d12+4/x3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +3, Ref +0, Will -1
                   Fort +7 vs. cold weather
                Abilities: Str 17, Dex 10, Con 13, Int 12, Wis 9, Cha 10
                Skills: Ride +4, Handle Animal +2
                Feats: Mounted Combat
                Gear: greataxe, mwk hide armor
                Alignment: LN
                Languages: Orc, Common, Undercommon
                Shugof the Whisper
                Size/Type: Medium Humanoid (Orc) Expert 1 (sneak) (F)
                Hit Dice: 1d6-1 (2 hp)
                Initiative: +2
                Speed: 30'
                Armor Class: 15 (+2 dex, +3 studded leather), touch 12, flat-footed 13
                Base Attack/Grapple: +0/+4
                Attack: Club +4 melee (1d6+4)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +0, Ref +1, Will +3
                   Fort +4 vs. cold weather
                Abilities: Str 18, Dex 15, Con 9, Int 16, Wis 10, Cha 11
                Skills: Climb +8, Craft (trapmaking) +7, Escape Artist +6, Handle Animal +2, Hide +8, Listen +4, Move Silently +8, Open Lock +6, Search +7, Sleight of Hand +6, Spot +4
                Feats: Stealthy
                Gear: club, mwk studded leather armor
                Alignment: CN
                Languages: Orc, Common, Undercommon, Draconic, Dwarven

                Shif The Glorious
                Size/Type: Medium Humanoid (Orc) Expert 6 (merchant) (F)
                Hit Dice: 6d6 (21 hp)
                Initiative: -1
                Speed: 30'
                Armor Class: 11 (-1 dex, +2 leather), touch 9, flat-footed 11
                Base Attack/Grapple: +4/+7
                Attack: Club +7 melee (1d6+3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +2, Ref +1, Will +7
                   Fort +6 vs. cold weather
                Abilities: Str 17, Dex 9, Con 10, Int 9, Wis 14, Cha 14
                Skills: Appraise +8, Diplomacy +15, Handle Animal +11, Initmidate +11, Ride +1, Sense Motive +13
                Feats: Negotiator
                Gear: club, mwk leather armor
                Alignment: CE
                Languages: Orc

                Doddukk Brightblade
                Size/Type: Medium Humanoid (Orc) Expert 3 (crafter) (M)
                Hit Dice: 3d6-3 (7 hp)
                Initiative: +0
                Speed: 30'
                Armor Class: 12 (+2 leather armor), touch 10, flat-footed 12
                Base Attack/Grapple: +2/+5
                Attack: Club +5 melee (1d6+3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +0, Ref +1, Will +3
                   Fort +4 vs. cold weather
                Abilities: Str 16, Dex 11, Con 8, Int 13, Wis 11, Cha 10
                Skills: Craft (armorsmithing) +7, Craft (basketweaving) +7, Craft (brewing) +10, Craft (leatherworking) +7, Craft (weaponsmithing) +10, Craft (woodworking) +7, Handle Animal +8, Ride +2
                Feats: Skill Focus (leatherworking), Skill Focus (weaponsmithing)
                Gear: club, leather armor
                Alignment: CN
                Languages: Orc, Common, Undercommon

                Gih Skincrafter
                Size/Type: Medium Humanoid (Orc) Expert 3 (crafter) (F)
                Hit Dice: 3d6+3 (13 hp)
                Initiative: -1
                Speed: 30'
                Armor Class: 11 (-1 dex, +2 leather armor), touch 9, flat-footed 11
                Base Attack/Grapple: +2/+4
                Attack: Club +4 melee (1d6+2)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +2, Ref +1, Will +2
                   Fort +6 vs. cold weather
                Abilities: Str 14, Dex 9, Con 13, Int 15, Wis 9, Cha 8
                Skills: Craft (armorsmithing) +11, Craft (brewing) +8, Craft (fibercrafting) +8, Craft (leatherworking) +11, Craft (trapmaking) +8,Craft (weaponsmithing) +8,  Handle Animal +7, Heal +5, Ride +1
                Feats: Skill Focus (armorsmithing), Skill Focus (leatherworking)
                Gear: club, leather armor
                Alignment: NE
                Languages: Orc, Common, Undercommon, Draconic

                Ghiveng The Crafty
                Size/Type: Medium Humanoid (Orc) Commoner 6 (rancher) (F)
                Hit Dice: 6d4-6 (9 hp)
                Initiative: +0
                Speed: 30'
                Armor Class: 12 (+2 leather armor), touch 10, flat-footed 12
                Base Attack/Grapple: +3/+6
                Attack: Club +6 melee (1d6+3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +1, Ref +2, Will +1
                   Fort +5 vs. cold weather
                Abilities: Str 16, Dex 10, Con 8, Int 9, Wis 8, Cha 8
                Skills: Handle Animal +15, Listen +1, Ride +4, Spot +1
                Feats: Skill Focus (handle animal), Animal Affinity, Alertness
                Gear: club, mwk leather armor
                Alignment: NE
                Languages: Orc

                Nangakk
                Size/Type: Medium Humanoid (Orc) Commoner 3 (rancher) (M)
                Hit Dice: 3d4-3 (4 hp)
                Initiative: +2
                Speed: 30'
                Armor Class: 14 (+2 dex, +2 leather armor), touch 12, flat-footed 12
                Base Attack/Grapple: +1/+4
                Attack: Club +4 melee (1d6+3)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +0, Ref +3, Will +1
                   Fort +4 vs. cold weather
                Abilities: Str 16, Dex 14, Con 8, Int 12, Wis 11, Cha 7
                Skills: Handle Animal +9, Listen +2, Ride +10, Spot +2, Use Rope +8
                Feats: Skill Focus (Handle Animal), Alertness
                Gear: club, leather armor
                Alignment: NG
                Languages: Orc, Common, Undercommon

                Iwgye
                Size/Type: Medium Humanoid (Orc) Commoner 3 (rancher) (F)
                Hit Dice: 3d4+3 (10 hp)
                Initiative: +3
                Speed: 30'
                Armor Class: 15 (+3 dex, +2 leather armor), touch 13, flat-footed 12
                Base Attack/Grapple: +1/+2
                Attack: Club +2 melee (1d6+1)
                Space/Reach: 5 ft/5 ft
                Special Attacks: -
                Special Qualities: Low-light vision, cold resistance
                Saves: Fort +2, Ref +4, Will +1
                   Fort +6 vs. cold weather
                Abilities: Str 13, Dex 16, Con 12, Int 9, Wis 10, Cha 9
                Skills: Handle Animal +10, Listen +2, Ride +5, Spot +2
                Feats: Skill Focus (Handle Animal), Alertness
                Gear: club, leather armor
                Alignment: NE
                Languages: Orc