Glowing Torch Orc Tribe
The Glowing Torch tribe consists of 38 adult arctic orcs and 16 children living in a protected, pine-forested river valley herding branta, a horse-like magical beast. While many of its members are individually evil, the tribe as a whole are followers of Vatun, a lost chaotic neutral god of barbarians, arctic beasts, personal strength, and flames in snow; Vatun's gentler philosophy makes it unusually safe to approach them.
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- The shrine in the center of the Glowing Torch's encampment contains a Brazier of Vatun, which glows as if full of embers even when empty. Once a day when silverleaf incense is burned in the brazier, it grants +1 to melee attack and damage to all followers of Vatun within 60 feet. When spiny moss incense is burned, it heals each follower of Vatun within 60 feet of 1d4 hit points of damage, either immediately, if they are already damaged, or when they first take damage within the effect's area. Incense can be burned in the brazier to produce this effect any number of times, but each creature can only receive healing from the brazier once per day. Burning either kind of incense in the brazier produces the described effect for ten minutes; adding more incense to the brazier while some is already burning has no effect.
- A DC 20 Use Magic Device check allows a character to emulate a religious following.
- The tribe's head druid, Ninko Stormshatterer, carries one batch of spiny moss incense; two more batches of it and one batch of silverleaf incense are hidden under the shrine (DC 14 Search check to find).
The Glowing Torch tribe makes its living from its herd, raising them as food, steeds, and materials; the tribe has several leatherworkers including two capable of making masterwork goods. These are brought market at nearby tribes by Shif the Glorious, their trader. They also occasionally rear other wildlife, if they manage to catch it; with assistance and good tools, their lead herder Ghiveng The Crafty can beat DC 30 when taking 10 on a Handle Animal check, rearing animals with up to 15 HD and magical beasts with up to 10. These creatures are usually sold on, rather than the tribe using their resources to support them.
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- If the camp is imperiled, the orcs may release the branta herd and attempt to scare them into stampeding into the intruders. It takes a DC 14 Intimidate check to spook the branta; a medium creature attempting to do this takes a -4 size penalty, but a character with at least 5 ranks in Handle Animal receives a +2 synergy bonus, and a character with a bonus to handling branta can apply it to this check. Threatening them with fire grants an additional +5 bonus. If spooked, the branta will flee in a random direction away from the source of their fear and not toward any fires in the immediate area. They may be redirected with another Intimidate check; the DC of the check increases by 1 each time as the branta become more panicked. If the branta overrun a creature of Large size or smaller, they deal 1d12 points of damage for each five branta in the herd; a Reflex save, DC 16, reduces this by half.
Barbarians of the Glowing Torch tribe follow the branta totem, which gives the following adjustments to the standard barbarian class:
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A barbarian dedicated to the branta totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
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At 2nd level, a branta-totem barbarian gains Frozen Berserker as a bonus feat.
- Frozen Berserker: As long as you are under the effects of a barbarian rage, you gain the cold subtype. You gain immunity to cold, but have vulnerability to fire, which means you take half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
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A 3rd-level branta-totem barbarian gains a +2 bonus on Handle Animal checks made with regard to branta and a +2 bonus on Ride checks made to ride a branta.
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At 5th level, a branta-totem barbarian gains Cold Endurance as a bonus feat.
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Cold Endurance: You can exist comfortably in conditions between 0° F and 90° F without having to make Fortitude saves. You also gain a +2 bonus on saving throws against cold effects. Cold Endurance doesn’t provide any level of resistance to cold damage.
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Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | |
Barbarian (branta totem) | 4 Ghundokk the Cruel Dhul Kill Crusher Aawnko Beast Squasher Droboll the Brutal |
2 Matroll Bone Cleaver Grahrok Fang Butcher |
1 Kathoz the Proud |
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Druid | 2 Gievik the Cold Rhag the Fearless |
1 Ninko Storm-shatterer |
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Sorcerer (battle) | 1 Mabzoll the Colossal |
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Expert | 1 Shugof the Whisper |
2 Gih Skincrafter Doddukk Brightblade |
1 Shif the Glorious |
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Warrior | 1 Bhyewge The Dark |
2 Mun the Bloody Ansik The Vicious |
1 Vang One-Tusk |
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Commoner | 16 | 2 Iwgye Nangakk |
1 Ghiveng The Crafty |
Skill | Highest Bonus |
Appraise | 8 |
Climb | 8 |
Craft (armorsmithing) | 11 |
Craft (basketweaving) | 7 |
Craft (brewing) | 8 |
Craft (fibercrafting) | 8 |
Craft (leatherworking) | 11 |
Craft (trapmaking) | 8 |
Craft (weaponsmithing) | 10 |
Craft (woodworking) | 7 |
Diplomacy | 15 |
Escape Artist | 6 |
Handle Animal | 15 |
Heal | 8 |
Hide | 8 |
Intimidate | 7 |
Knowledge (nature) | 8 |
Knowledge (all other) | 3 (untrained) |
Listen | 7 |
Move Silently | 8 |
Open Lock | 6 |
Ride | 10 (12 branta) |
Search | 7 |
Sense Motive | 13 |
Spot | 4 |
Survival | 14 |
Use Rope | 8 |
Branta Large Magical Beast (Cold) Hit Dice: 3d10+9 (25 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +2 Dex, +3 natural) Base Attack/Grapple: +3/+11 Attack: Gore +6 melee (1d8+4) Full Attack: Gore +6 melee (1d8+4) and 2 hooves +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, toss Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, surefooted, vulnerability to fire Saves: Fort +6, Ref +5, Will +2 Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 12, Cha 6 Skills: Balance +2 (+6 on ice or snow), Jump +14, Listen +5, Spot +5 Feats: Alertness, Run Environment: Cold forests Organization: Solitary, pair, or hala (3–8) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 4–6 HD (Large) Improved Grab (Ex): To use this ability, the branta must hit a Medium or smaller foe with a gore attack. If it gets a hold, it tosses its opponent. Toss (Ex): Brantas vigorously shake any creature caught in their horns and fling it in a random direction. Resolve the toss as a bull rush maneuver (+8 check modifier), except that there is no attack of opportunity, since the branta has already grabbed itsfoe when it tries to toss the victim. The branta does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the branta’s Strength check, he remains in his current square with no ill effects and is not grappled any longer. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed. Scent (Ex): A branta can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet. Surefooted (Ex): Brantas ignore all movement penalties associated with snow on the ground. They also receive a +4 racial bonus on Balance checks when walking on ice or snow. |
Kathoz The Proud Size/Type: Medium Humanoid (Orc) Branta Barbarian 5 (F) Hit Dice: 5d12+10 (42 hp) Initiative: +0 Speed: 40' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +5/+10 Attack: Greataxe +10 melee (1d12+7/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 2/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +6, Ref +1, Will +0 Fort +12 vs. cold weather immune to cold above 0F Abilities: Str 20, Dex 11, Con 14, Int 10, Wis 9, Cha 9 Skills: Handle Animal +9 (+11 branta), Intimidate +7, Listen +7, Ride +10 (+12 branta) Feats: Mounted Combat, Ride-By Attack, Spirited Charge, Cold Endurance (b), Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: TN Languages: Orc, Common |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 5 Hit Dice: 5d12+20 (52 hp) Initiative: +0 Speed: 40' Armor Class: 11 (+3 hide, -2 rage), touch 8, flat-footed 11 Base Attack/Grapple: +5/+12 Attack: Greataxe +12 melee (1d12+10/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 2/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +8, Ref +1, Will +2 Fort +14 vs. cold weather immune to cold above 0F Abilities: Str 24, Dex 11, Con 18, Int 10, Wis 9, Cha 9 Skills: Handle Animal +9 (+11 branta), Intimidate +7, Listen +7, Ride +10 (+12 branta) Feats: Mounted Combat, Ride-By Attack, Spirited Charge, Cold Endurance (b), Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: TN Languages: Orc, Common |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 5 Hit Dice: 5d12+10 (42 hp) Initiative: -1 Speed: 40' Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12 Base Attack/Grapple: +5/+9 Attack: Greataxe +9 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 2/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +6, Ref +0, Will +0 Fort +12 vs. cold weather immune to cold above 0F Abilities: Str 18, Dex 9, Con 14, Int 10, Wis 9, Cha 9 Skills: Handle Animal +9 (+11 branta), Intimidate +7, Listen +7, Ride +9 (+11 branta) Feats: Mounted Combat, Ride-By Attack, Spirited Charge, Cold Endurance (b), Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: TN Languages: Orc, Common |
Matroll Bone Cleaver Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 (M) Hit Dice: 3d12+9 (28 hp) Initiative: +0 Speed: 40' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +3/+6 Attack: Greataxe +6 melee (1d12+4/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 8 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +6, Ref +1, Will +1 Fort +10 vs. cold weather Abilities: Str 16, Dex 11, Con 16, Int 7, Wis 11, Cha 9 Skills: Handle Animal +7 (+9 branta), Ride +10 (+12 branta) Feats: Mounted Combat, Ride-By Attack, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 Hit Dice: 3d12+15 (34 hp) Initiative: +0 Speed: 40' Armor Class: 11 (+3 hide, -2 rage), touch 8, flat-footed 11 Base Attack/Grapple: +3/+8 Attack: Greataxe +8 melee (1d12+7/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 8 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +8, Ref +1, Will +3 Fort +12 vs. cold weather Abilities: Str 20, Dex 11, Con 20, Int 7, Wis 11, Cha 9 Skills: Handle Animal +7 (+9 branta), Ride +10 (+12 branta) Feats: Mounted Combat, Ride-By Attack, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 Hit Dice: 3d12+9 (28 hp) Initiative: -1 Speed: 40' Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12 Base Attack/Grapple: +3/+5 Attack: Greataxe +5 melee (1d12+3/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 8 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +6, Ref +0, Will +1 Fort +10 vs. cold weather Abilities: Str 14, Dex 9, Con 16, Int 7, Wis 11, Cha 9 Skills: Handle Animal +7 (+9 branta), Ride +9 (+11 branta) Feats: Mounted Combat, Ride-By Attack, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc |
Grahrok Fang Butcher Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 (M) Hit Dice: 3d12+6 (25 hp) Initiative: -1 Speed: 40' Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12 Base Attack/Grapple: +3/+7 Attack: Greataxe +7 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +0, Will +1 Fort +9 vs. cold weather Abilities: Str 18, Dex 9, Con 15, Int 10, Wis 10, Cha 9 Skills: Handle Animal +7 (+9 branta), Listen +6, Ride +7 (+9 branta), Survival +6 Feats: Mounted Combat, Ride-By Attack, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 Hit Dice: 3d12+12 (31 hp) Initiative: -1 Speed: 40' Armor Class: 10 (-1 dex, +3 hide, -2 rage), touch 7, flat-footed 10 Base Attack/Grapple: +3/+9 Attack: Greataxe +9 melee (1d12+9/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +7, Ref +0, Will +3 Fort +11 vs. cold weather Abilities: Str 22, Dex 9, Con 19, Int 10, Wis 10, Cha 9 Skills: Handle Animal +7 (+9 branta), Listen +6, Ride +7 (+9 branta), Survival +6 Feats: Mounted Combat, Ride-By Attack, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 3 Hit Dice: 3d12+6 (25 hp) Initiative: -2 Speed: 40' Armor Class: 11 (-2 dex, +3 hide), touch 8, flat-footed 11 Base Attack/Grapple: +3/+6 Attack: Greataxe +6 melee (1d12+4/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +-1, Will +1 Fort +9 vs. cold weather Abilities: Str 16, Dex 7, Con 15, Int 10, Wis 10, Cha 9 Skills: Handle Animal +7 (+9 branta), Listen +6, Ride +6 (+8 branta), Survival +6 Feats: Mounted Combat, Ride-By Attack, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common |
Ghundokk The Cruel Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (M) Hit Dice: 2d12+4 (17 hp) Initiative: +3 Speed: 40' Armor Class: 16 (+3 dex, +3 hide), touch 13, flat-footed 13 Base Attack/Grapple: +2/+7 Attack: Greataxe +7 melee (1d12+7/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +3, Will +0 Fort +9 vs. cold weather Abilities: Str 20, Dex 16, Con 15, Int 11, Wis 11, Cha 12 Skills: Handle Animal +8, Intimidate +6, Listen +5, Ride +10 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc, Common |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+8 (21 hp) Initiative: +3 Speed: 40' Armor Class: 14 (+3 dex, +3 hide, -2 rage), touch 11, flat-footed 11 Base Attack/Grapple: +2/+9 Attack: Greataxe +9 melee (1d12+10/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +7, Ref +3, Will +2 Fort +11 vs. cold weather Abilities: Str 24, Dex 16, Con 19, Int 11, Wis 11, Cha 12 Skills: Handle Animal +8, Intimidate +6, Listen +5, Ride +10 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc, Common |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+4 (17 hp) Initiative: +2 Speed: 40' Armor Class: 15 (+2 dex, +3 hide), touch 12, flat-footed 13 Base Attack/Grapple: +2/+6 Attack: Greataxe +6 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +2, Will +0 Fort +9 vs. cold weather Abilities: Str 18, Dex 14, Con 15, Int 11, Wis 11, Cha 12 Skills: Handle Animal +8, Intimidate +6, Listen +5, Ride +9 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc, Common |
Dhul Kill Crusher Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (M) Hit Dice: 2d12+4 (17 hp) Initiative: +2 Speed: 40' Armor Class: 15 (+2 dex, +3 hide), touch 12, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Greataxe +4 melee (1d12+3/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +2, Will +0 Fort +9 vs. cold weather Abilities: Str 15, Dex 14, Con 14, Int 10, Wis 11, Cha 8 Skills: Handle Animal +6, Listen +5, Ride +9, Survival +5 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+8 (21 hp) Initiative: +2 Speed: 40' Armor Class: 13 (+2 dex, +3 hide, -2 rage), touch 10, flat-footed 11 Base Attack/Grapple: +2/+6 Attack: Greataxe +6 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +7, Ref +2, Will +2 Fort +11 vs. cold weather Abilities: Str 19, Dex 14, Con 18, Int 10, Wis 11, Cha 8 Skills: Handle Animal +6, Listen +5, Ride +9, Survival +5 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+4 (17 hp) Initiative: +1 Speed: 40' Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13 Base Attack/Grapple: +2/+3 Attack: Greataxe +3 melee (1d12+1/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +1, Will +0 Fort +9 vs. cold weather Abilities: Str 13, Dex 12, Con 14, Int 10, Wis 11, Cha 8 Skills: Handle Animal +6, Listen +5, Ride +8, Survival +5 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common |
Aawnko Beast Squasher Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (F) Hit Dice: 2d12+2 (15 hp) Initiative: +1 Speed: 40' Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13 Base Attack/Grapple: +2/+7 Attack: Greataxe +7 melee (1d12+7/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 6 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +4, Ref +1, Will -2 Fort +8 vs. cold weather Abilities: Str 20, Dex 13, Con 12, Int 12, Wis 7, Cha 14 Skills: Handle Animal +9, Intimiate +7, Listen +3, Ride +8, Survival +3 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common, Undercommon |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+6 (19 hp) Initiative: +1 Speed: 40' Armor Class: 12 (+1 dex, +3 hide, -2 rage), touch 9, flat-footed 11 Base Attack/Grapple: +2/+9 Attack: Greataxe +9 melee (1d12+10/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 6 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +6, Ref +1, Will +0 Fort +10 vs. cold weather Abilities: Str 24, Dex 13, Con 16, Int 12, Wis 7, Cha 14 Skills: Handle Animal +9, Intimiate +7, Listen +3, Ride +8, Survival +3 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common, Undercommon |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+2 (15 hp) Initiative: +0 Speed: 40' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +2/+6 Attack: Greataxe +6 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 6 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +4, Ref +0, Will -2 Fort +8 vs. cold weather Abilities: Str 18, Dex 11, Con 12, Int 12, Wis 7, Cha 14 Skills: Handle Animal +9, Intimiate +7, Listen +3, Ride +7, Survival +3 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc, Common, Undercommon |
Droboll The Brutal Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 (M) Hit Dice: 2d12+4 (17 hp) Initiative: +0 Speed: 40' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +2/+5 Attack: Greataxe +5 melee (1d12+4/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref +0, Will +0 Fort +9 vs. cold weather Abilities: Str 17, Dex 10, Con 14, Int 10, Wis 10, Cha 12 Skills: Handle Animal +8, Intimiate +6, Listen +5, Ride +7 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc, Common |
Raging Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+8 (21 hp) Initiative: +0 Speed: 40' Armor Class: 11 (+3 hide, -2 rage), touch 8, flat-footed 11 Base Attack/Grapple: +2/+7 Attack: Greataxe +7 melee (1d12+7/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +7, Ref +0, Will +2 Fort +11 vs. cold weather Abilities: Str 21, Dex 10, Con 18, Int 10, Wis 10, Cha 12 Skills: Handle Animal +8, Intimiate +6, Listen +5, Ride +7 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc, Common |
Fatigued Size/Type: Medium Humanoid (Orc) Branta Barbarian 2 Hit Dice: 2d12+4 (17 hp) Initiative: -1 Speed: 40' Armor Class: 12 (-1 dex, +3 hide), touch 9, flat-footed 12 Base Attack/Grapple: +2/+4 Attack: Greataxe +4 melee (1d12+3/x3) Space/Reach: 5 ft/5 ft Special Attacks: Rage 1/day 7 rds Special Qualities: Low-light vision, cold resistance, fast movement, illiteracy Saves: Fort +5, Ref -1, Will +0 Fort +9 vs. cold weather Abilities: Str 15, Dex 9, Con 14, Int 10, Wis 10, Cha 12 Skills: Handle Animal +8, Intimiate +6, Listen +5, Ride +6 Feats: Mounted Combat, Frozen Berserker (b) Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc, Common |
Ninko Stormshatterer Size/Type: Medium Humanoid (Orc) Druid 3 (F) Hit Dice: 3d8+6 (19 hp) Initiative: +0 Speed: 30' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +2/+3 Attack: Club +3 melee (1d6+1) Space/Reach: 5 ft/5 ft Special Attacks: Spells, wild empathy (+4), companion link, share spells Special Qualities: Low-light vision, cold resistance, nature sense, animal companion (gyrfalcon), woodland stride, trackless step Spells per day: 4, 3, 2 Spell DC: 11 + spell level Saves: Fort +5, Ref +1, Will +4 Fort +9 vs. cold weather Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 12, Cha 11 Skills: Handle Animal +8, Heal +3, Ride +8, Survival +16, Knowledge (nature) +10 Feats: Skill Focus (Survival), Self-Sufficient Gear: club, mwk hide armor Alignment: CN Languages: Orc, Common, Druidic |
Size/Type: Tiny Animal (gyrfalcon companion) Hit Dice: 3d8 (13 hp) Initiative: +4 Speed: 10', fly 60' (average) Armor Class: 20 (+2 size, +4 Dex, +4 natural), touch 16, flat-footed 18 Base Attack/Grapple: +2/-8 Attack: Talons +8 melee (1d4-2) Space/Reach: 2.5 ft/0 ft Special Attacks: Flyby attack Special Qualities: Low-light vision, evasion Saves: Fort +3, Ref +7, Will +3 Abilities: Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +4 (+2 alertness +2 wis), Spot +18 (6 ranks +8 racial +2 alertness +2 wis) Feats: Alertness, Flyby Attack, Weapon Finesse (b) Alignment: TN |
Gievik The Cold Size/Type: Medium Humanoid (Orc) Druid 1 (M) Hit Dice: 1d8+1 (5 hp) Initiative: +1 Speed: 30' Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13 Base Attack/Grapple: +0/+1 Attack: Club +1 melee (1d6+1) Space/Reach: 5 ft/5 ft Special Attacks: Spells, wild empathy (+0) Special Qualities: Low-light vision, cold resistance, nature sense, animal companion (dog) Spells per day: 3, 1 Spell DC: 10 + spell level Saves: Fort +3, Ref +1, Will +2 Fort +7 vs. cold weather Abilities: Str 13, Dex 13, Con 13, Int 9, Wis 11, Cha 8 Skills: Handle Animal +5, Ride +5, Survival +7 Feats: Skill Focus (Survival) Gear: club, mwk hide armor Alignment: TN Languages: Orc, Druidic |
Size/Type: Small Animal (dog companion) Hit Dice: 1d8+2 (6 hp) Initiative: +3 Speed: 40' Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +0/-3 Attack: Bite +2 melee (1d4+1) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +5, Will +1 Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +7, Listen +5, Spot +5, Survival +1 (+5 to track by scent) Feats: Alertness, Track (b) Alignment: TN |
Rhag The Fearless Size/Type: Medium Humanoid (Orc) Druid 1 (M) Hit Dice: 1d8+1 (5 hp) Initiative: +0 Speed: 30' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +0/+3 Attack: Club +3 melee (1d6+3) Space/Reach: 5 ft/5 ft Special Attacks: Spells, wild empathy (+0) Special Qualities: Low-light vision, cold resistance, nature sense, animal companion (dog) Spells per day: 3, 2 Spell DC: 11 + spell level Saves: Fort +3, Ref +0, Will +3 Fort +7 vs. cold weather Abilities: Str 16, Dex 10, Con 13, Int 12, Wis 13, Cha 10 Skills: Handle Animal +6, Heal +8, Ride +4, Survival +5 Feats: Skill Focus (Heal) Gear: club, mwk hide armor Alignment: NE Languages: Orc, Common, Sylvan, Druidic |
Size/Type: Small Animal (dog companion) Hit Dice: 1d8+2 (6 hp) Initiative: +3 Speed: 40' Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +0/-3 Attack: Bite +2 melee (1d4+1) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +5, Will +1 Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +7, Listen +5, Spot +5, Survival +1 (+5 to track by scent) Feats: Alertness, Track (b) Alignment: TN |
Mabzoll The Colossal Size/Type: Medium Humanoid (Orc) Battle Sorcerer 1 (M) Hit Dice: 1d8 (4 hp) Initiative: -2 Speed: 30' Armor Class: 11 (-2 dex, +3 studded leather), touch 8, flat-footed 11 Base Attack/Grapple: +0/+4 Attack: Sugliin +4 melee (2d8+6; 10' reach) (15 avg dmg) Space/Reach: 5 ft/5 ft Special Attacks: Spells Special Qualities: Low-light vision, cold resistance Spells per day: 4, 2 Spell DC: 12 + spell level Spells known: 0: Resistance, Flare, Light, Daze 1: Enlarge Person Saves: Fort +0, Ref -2, Will +2 Fort +4 vs. cold weather Abilities: Str 18, Dex 7, Con 11, Int 6, Wis 10, Cha 14 Skills: Intimidate +6, Handle Animal +4 Feats: Exotic Weapon Proficiency (sugliin) Gear: greataxe, mwk studded leather armor Alignment: LN Languages: Orc |
Enlarged Size/Type: Large Humanoid (Orc) Battle Sorcerer 1 Hit Dice: 1d8 (4 hp) Initiative: -3 Speed: 30' Armor Class: 9 (-3 dex, -1 size, +3 studded leather), touch 6, flat-footed 9 Base Attack/Grapple: +0/+9 Attack: Sugliin +4 melee (3d8+7; 15-20' reach) (20 avg dmg) Space/Reach: 10 ft/10 ft Special Attacks: Spells Special Qualities: Low-light vision, cold resistance Spells per day: 4, 2 Spell DC: 12 + spell level Spells known: 0: Resistance, Flare, Light, Daze 1: Enlarge Person Saves: Fort +0, Ref -3, Will +2 Abilities: Str 20, Dex 5, Con 11, Int 6, Wis 10, Cha 14 Skills: Intimidate +6 (+10 vs. med), Handle Animal +4 Feats: Exotic Weapon Proficiency (sugliin) Gear: greataxe, mwk studded leather armor Alignment: LN Languages: Orc |
Vang One-Tusk Size/Type: Medium Humanoid (Orc) Warrior 4 (F) Hit Dice: 4d8+4 (22 hp) Initiative: +1 Speed: 30' Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13 Base Attack/Grapple: +4/+7 Attack: Greataxe +4 melee (1d12+4/x3) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, cold resistance Saves: Fort +5, Ref +2, Will +1 Fort +9 vs. cold weather Abilities: Str 16, Dex 13, Con 13, Int 6, Wis 10, Cha 7 Skills: Ride +8, Handle Animal +0 Feats: Mounted Combat, Ride-By Attack Gear: greataxe, mwk hide armor Alignment: LE Languages: Orc |
Mun The Bloody Size/Type: Medium Humanoid (Orc) Warrior 2 (F) Hit Dice: 2d8 (9 hp) Initiative: +1 Speed: 30' Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13 Base Attack/Grapple: +2/+6 Attack: Greataxe +6 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, cold resistance Saves: Fort +3, Ref +1, Will -1 Fort +7 vs. cold weather Abilities: Str 18, Dex 12, Con 11, Int 9, Wis 8, Cha 14 Skills: Ride +6, Handle Animal +4 Feats: Mounted Combat Gear: greataxe, mwk hide armor Alignment: NE Languages: Orc |
Ansik The Vicious Size/Type: Medium Humanoid (Orc) Warrior 2 (M) Hit Dice: 2d8+2 (11 hp) Initiative: +1 Speed: 30' Armor Class: 14 (+1 dex, +3 hide), touch 11, flat-footed 13 Base Attack/Grapple: +2/+6 Attack: Greataxe +6 melee (1d12+6/x3) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, cold resistance Saves: Fort +5, Ref +1, Will +0 Fort +9 vs. cold weather Abilities: Str 19, Dex 12, Con 13, Int 9, Wis 10, Cha 8 Skills: Ride +6, Handle Animal +1 Feats: Mounted Combat Gear: greataxe, mwk hide armor Alignment: CE Languages: Orc |
Bhyewge The Dark Size/Type: Medium Humanoid (Orc) Warrior 1 (NB/F) Hit Dice: 1d8+1 (5 hp) Initiative: +0 Speed: 30' Armor Class: 13 (+3 hide), touch 10, flat-footed 13 Base Attack/Grapple: +1/+4 Attack: Greataxe +4 melee (1d12+4/x3) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, cold resistance Saves: Fort +3, Ref +0, Will -1 Fort +7 vs. cold weather Abilities: Str 17, Dex 10, Con 13, Int 12, Wis 9, Cha 10 Skills: Ride +4, Handle Animal +2 Feats: Mounted Combat Gear: greataxe, mwk hide armor Alignment: LN Languages: Orc, Common, Undercommon |
Shugof the Whisper Size/Type: Medium Humanoid (Orc) Expert 1 (sneak) (F) Hit Dice: 1d6-1 (2 hp) Initiative: +2 Speed: 30' Armor Class: 15 (+2 dex, +3 studded leather), touch 12, flat-footed 13 Base Attack/Grapple: +0/+4 Attack: Club +4 melee (1d6+4) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, cold resistance Saves: Fort +0, Ref +1, Will +3 Fort +4 vs. cold weather Abilities: Str 18, Dex 15, Con 9, Int 16, Wis 10, Cha 11 Skills: Climb +8, Craft (trapmaking) +7, Escape Artist +6, Handle Animal +2, Hide +8, Listen +4, Move Silently +8, Open Lock +6, Search +7, Spot +4 Feats: Stealthy Gear: club, mwk studded leather armor Alignment: CN Languages: Orc, Common, Undercommon, Draconic, Dwarven |
Shif The Glorious
Size/Type: Medium Humanoid (Orc) Expert 6 (merchant) (F)
Hit Dice: 6d6 (21 hp)
Initiative: -1
Speed: 30'
Armor Class: 11 (-1 dex, +2 leather), touch 9, flat-footed 11
Base Attack/Grapple: +4/+7
Attack: Club +7 melee (1d6+3)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, cold resistance
Saves: Fort +2, Ref +1, Will +7
Fort +6 vs. cold weather
Abilities: Str 17, Dex 9, Con 10, Int 9, Wis 14, Cha 14
Skills: Appraise +8, Diplomacy +15, Handle Animal +11, Initmidate +11, Ride +1, Sense Motive +13
Feats: Negotiator
Gear: club, mwk leather armor
Alignment: CE
Languages: Orc
Doddukk Brightblade
Size/Type: Medium Humanoid (Orc) Expert 3 (crafter) (M)
Hit Dice: 3d6-3 (7 hp)
Initiative: +0
Speed: 30'
Armor Class: 12 (+2 leather armor), touch 10, flat-footed 12
Base Attack/Grapple: +2/+5
Attack: Club +5 melee (1d6+3)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, cold resistance
Saves: Fort +0, Ref +1, Will +3
Fort +4 vs. cold weather
Abilities: Str 16, Dex 11, Con 8, Int 13, Wis 11, Cha 10
Skills: Craft (armorsmithing) +7, Craft (basketweaving) +7, Craft (brewing) +10, Craft (leatherworking) +7, Craft (weaponsmithing) +10, Craft (woodworking) +7, Handle Animal +8, Ride +2
Feats: Skill Focus (leatherworking), Skill Focus (weaponsmithing)
Gear: club, leather armor
Alignment: CN
Languages: Orc, Common, Undercommon
Gih Skincrafter
Size/Type: Medium Humanoid (Orc) Expert 3 (crafter) (F)
Hit Dice: 3d6+3 (13 hp)
Initiative: -1
Speed: 30'
Armor Class: 11 (-1 dex, +2 leather armor), touch 9, flat-footed 11
Base Attack/Grapple: +2/+4
Attack: Club +4 melee (1d6+2)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, cold resistance
Saves: Fort +2, Ref +1, Will +2
Fort +6 vs. cold weather
Abilities: Str 14, Dex 9, Con 13, Int 15, Wis 9, Cha 8
Skills: Craft (armorsmithing) +11, Craft (brewing) +8, Craft (fibercrafting) +8, Craft (leatherworking) +11, Craft (trapmaking) +8,Craft (weaponsmithing) +8, Handle Animal +7, Heal +5, Ride +1
Feats: Skill Focus (armorsmithing), Skill Focus (leatherworking)
Gear: club, leather armor
Alignment: NE
Languages: Orc, Common, Undercommon, Draconic
Ghiveng The Crafty
Size/Type: Medium Humanoid (Orc) Commoner 6 (rancher) (F)
Hit Dice: 6d4-6 (9 hp)
Initiative: +0
Speed: 30'
Armor Class: 12 (+2 leather armor), touch 10, flat-footed 12
Base Attack/Grapple: +3/+6
Attack: Club +6 melee (1d6+3)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, cold resistance
Saves: Fort +1, Ref +2, Will +1
Fort +5 vs. cold weather
Abilities: Str 16, Dex 10, Con 8, Int 9, Wis 8, Cha 8
Skills: Handle Animal +15, Listen +1, Ride +4, Spot +1
Feats: Skill Focus (handle animal), Animal Affinity, Alertness
Gear: club, mwk leather armor
Alignment: NE
Languages: Orc
Nangakk
Size/Type: Medium Humanoid (Orc) Commoner 3 (rancher) (M)
Hit Dice: 3d4-3 (4 hp)
Initiative: +2
Speed: 30'
Armor Class: 14 (+2 dex, +2 leather armor), touch 12, flat-footed 12
Base Attack/Grapple: +1/+4
Attack: Club +4 melee (1d6+3)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, cold resistance
Saves: Fort +0, Ref +3, Will +1
Fort +4 vs. cold weather
Abilities: Str 16, Dex 14, Con 8, Int 12, Wis 11, Cha 7
Skills: Handle Animal +9, Listen +2, Ride +10, Spot +2, Use Rope +8
Feats: Skill Focus (Handle Animal), Alertness
Gear: club, leather armor
Alignment: NG
Languages: Orc, Common, Undercommon
Iwgye
Size/Type: Medium Humanoid (Orc) Commoner 3 (rancher) (F)
Hit Dice: 3d4+3 (10 hp)
Initiative: +3
Speed: 30'
Armor Class: 15 (+3 dex, +2 leather armor), touch 13, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Club +2 melee (1d6+1)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, cold resistance
Saves: Fort +2, Ref +4, Will +1
Fort +6 vs. cold weather
Abilities: Str 13, Dex 16, Con 12, Int 9, Wis 10, Cha 9
Skills: Handle Animal +10, Listen +2, Ride +5, Spot +2
Feats: Skill Focus (Handle Animal), Alertness
Gear: club, leather armor
Alignment: NE
Languages: Orc
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